The issue was another unimplemented AES feature, and was fixed in melonDS 0.9.3. One example of a fun issue that had been reported a while ago: the DSi menu would freeze after the health/safety screen if any pictures were stored that could be displayed on the top screen. However, the road to DSi emulation is paved with all sorts of challenges. Not just in the sense of running DSi games faithfully: a good reproduction of the DSi environment is also useful to would-be homebrewers. You might have noticed that one of my goals for the 1.0 release is to get DSi mode in melonDS up to par with DS mode. If you're running into trouble: Howto/FAQ
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